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How to Play

Everything you need for Wally's big trip round Cairns and Far North Queensland: the story so far, every way to control him, the places, the talismans, and a few tips from Kenny.

The story

Croc Park, with the sign that says Do NOT feed the crocodile
Croc Park, where it all begins.

In Croc Park, an ordinary crocodile swimming in the pond touches something at the bottom: the sceptre of the Croc King. In a flash he changes. He stands up, he can talk, and he is part human. Meet Wally.

Being part human comes with a catch: Wally now needs people food. Lucky for him, his new mate Kenny the koala knows the rules: keep your distance and people will throw you their lunch.

The sceptre has lost its six talismans. Find them all across the Cairns region, carry the sceptre to the Croc King, and he will grant Wally one wish. What happens then, you find out when Wally does.

The basics

Stay fed

The feed-o-meter (top right) runs down as Wally moves. Catch the food people throw to fill it up. Catch it in the air or with a leap for more points, and keep a streak going.

Keep your distance

People throw food when Wally is near, but not too near. A ring on the ground shows the sweet spot round each group. Come too close and they get scared and run off with their snacks.

Kenny's jar

If the feed-o-meter empties, Kenny runs in with his jar of Vegemite toast to revive Wally. He can do it three times in each place (the dots by the meter). After that, the place starts again.

Keys and chests

Every place has a quest in two parts: find the key, then the chest it opens. The chests hold the talismans.

Map, Book and buttons

Controls

Play with a keyboard, a mouse, a game controller or a touch screen. They all work the same way: forward goes the way Wally is facing, left and right turn him, back turns him round, and the camera follows behind him.

Keyboard

KeyWhat it does
W or ↑Go forward, the way Wally faces
A D or ← →Turn left and right
S or ↓Turn round
SpaceJump (leap for food in the air); in the water, swim up
ShiftRun on all fours; in deep water, dive under
Q ETurn the camera
CSwing the camera behind Wally
Mouse wheelZoom in and out
Tab · B · P · MMap · Book · Pause · Sound on and off

Mouse

Game controller (Xbox, PlayStation, Switch Pro)

ControlWhat it does
Left stick or d-padSteer Wally: up goes forward, sides turn, down turns round
Right stickTurn the camera
A (cross)Jump; in the water, swim up
B (circle) or a triggerRun on all fours; in deep water, dive
Y (triangle)Swing the camera behind Wally
StartPause

Phone and tablet

Settings

In the settings you can change the steering to camera-relative (Wally moves toward the camera's view instead of turning), turn tips, music and sound effects on or off, and show the frame rate and detail level.

The boomerang throw

The Boomerang Throwing archway in Kuranda
Walk in under the archway.
First person view holding the boomerang, with the angle and force meters
Set the angle, then the force.
The boomerang flying its loop over the clearing
Watch it come round, then catch it.
  1. Angle: tip the boomerang out with ↑ ↓ (or W S, the mouse, or the stick). The meter shows how far it leans from upright. Press Space, click, or A to set it.
  2. Force: the force meter swings up and down. Press Space, click, or A to throw, as hard as it shows.
  3. Catch: as it comes back, a Catch! ring appears. Press Space, click, or A.

The flight is real physics. Too upright and it dives in; too flat or too hard and it climbs over your head; too soft and it falls short. A flatter throw needs less force. For your first two throws, a green zone on the force meter shows what will bring it back.

The levels at a glance

In the order Wally travels: what to do in each, the keys and things found there, and its talisman. Completing a level always opens the next one. Going back to a level puts it up a difficulty (easy, then intermediate, then hard), and a harder go is worth more points.

#The levelObjectiveKeys and things to findTalisman
1Croc ParkCroc ParkFeed out every group of visitors around the lagoon, beating the pelicans, flying foxes, toads and crocs to the food. Then reach the gate.The gate key (for feeding every group). The machete waits at the gate. Golden Mangoes along the way (a bonus).None here
2The cane fieldsThe Cane FieldsCut a path through the burning cane to the middle. Eat the cut cane to keep going before the toads and flying foxes take it.Needs the machete from Croc Park.Fire
3The EsplanadeThe EsplanadeFeed the picnic groups along the boardwalk, collect the Golden Mangoes, and open the chest at the Lagoon.No key needed. Golden Mangoes, pearls, and the Big Golden Mango from the chest (the reef needs it).Sun
4The reefThe Great Barrier ReefDive the coral maze before your air runs out. Give the giant clam the Big Golden Mango for the pearl key, then open the pirate chest in the cave.The pearl key (from the clam). Pearls, seashells, and the Skyrail pass to Kuranda.Moon
5KurandaKuranda and the zip lineFeed the market street and fill the feed-o-meter. Catch the boomerang at the Boomerang Throwing archway, then ride the zip line down Barron Falls.Reached by the Skyrail (the pass from the reef). Golden Mangoes from the markets.AirWater
6Mossman GorgeMossman GorgeSwim down the holes and rock slides. Dive to find the key on the bottom of one hole, and open the chest in the last.The Mossman key (in one of the holes).Earth: the opal
7The DaintreeThe Daintree and the rescueSwim with the tour boat and keep fed while the wild crocs give chase, swing through the rainforest on the vines gathering pawpaws, and bring the sceptre to the King. Then the train to Croc Park, lead the crocs to the sea, swim up the coast and push the boat free.Needs all six talismans set in the sceptre.The sceptre, whole

The places

Seven places, from Cairns up to the Daintree, in the order Wally travels.

Croc Park

1. Croc Park

Where it all begins. Feed out every group of visitors to earn the gate key, and the machete waits at the gate.

Win: the machete, for the cane fields.

The cane fields at dusk, with fire

2. The Cane Fields

Dusk south of Cairns, the ranges on the skyline. Cut paths through the sugar cane with the machete and eat the cut cane to keep going. Toads and flying foxes steal it. The cane is burning in rings: the fire can never hurt Wally, but he cannot go through it. Find the way round to the middle.

Win: the fire talisman.

The Cairns Esplanade boardwalk

3. The Esplanade

The Cairns waterfront: the boardwalk, the lagoon, the pier. Collect the Golden Mangoes along the walk; the chest at the Lagoon opens for enough of them.

Win: the sun talisman, and the Big Golden Mango the reef will need.

The Great Barrier Reef

4. The Great Barrier Reef

Out from Cairns. Dive into the coral maze (watch your air). A giant clam in a dead end takes the Big Golden Mango and gives up the pearl key, which opens the pirate chest in the cave.

Win: the moon talisman, and the Skyrail pass.

The Skyrail over the rainforest canopy

The Skyrail

The ride from the valley station near Cairns, up over the rainforest canopy and the Barron Gorge, onto the Tableland at Kuranda. It plays the first time Wally heads for Kuranda.

The Kuranda markets

5. Kuranda

The village in the rainforest. Feed every group along the market street and fill the feed-o-meter. Halfway down, walk in under the Boomerang Throwing archway: a local instructor shows Wally how to throw and catch a boomerang, and the first catch wins a talisman. At the end of the street, the zip line down the Barron Gorge.

Win: the air talisman (the boomerang) and the water talisman (the zip line).

Mossman Gorge swimming holes

6. Mossman Gorge

Clear swimming holes stepping down the gorge over granite, joined by smooth rock slides. Dive (Shift) to look on the bottom: the key is in one hole, the chest in the last.

Win: the opal, the earth talisman: the last of the six.

The tour boat on the Daintree River

7. The Daintree

The oldest rainforest, the widest river, and the end of the journey. Swim with the tour boat and catch what the passengers throw, but watch out: the wild crocs slide off the banks and come after Wally, and they snap up any food they reach first. Keep moving.

The six talismans and the sceptre

The Croc King's sceptre has six settings, and each talisman goes back into its own: heaven above and earth below.

Sun
Air
Moon

Heaven

The sceptre

Earth

Water
Fire
Earth

Heaven above: the sun at the top, the moon to its right, the air to its left. Earth below: the earth at the bottom, the fire to its right, the water to its left.

Heaven

The sun talisman: a gold star with a fiery orbSun
The Esplanade
The moon talisman: a full moon in silverMoon
The reef
The air talisman: a swirling sky-blue orbAir
Kuranda: the boomerang

Earth

The earth talisman: an opal in carved stoneEarth
Mossman: the opal
The fire talisman: a flame in a carved frameFire
The cane fields
The water talisman: a sapphire drop in silver wavesWater
Kuranda: the zip line
The Croc King's sceptreThe sceptre
Found at the bottom of the Croc Park pond.

Tips from Kenny

Acknowledgement of Country

Chomp 3D is set in Far North Queensland. We acknowledge the Traditional Custodians, the stewards of the lands and waters it celebrates, who are part of this Country as the rivers, the streams and the rainforest are, including the Gimuy Walubara Yidinji and Yirrganydji peoples of Cairns, the Djabugay people of Kuranda and the Barron Gorge, and the Eastern Kuku Yalanji people of the Daintree and Mossman Gorge, and recognise their continuing connection to these lands, waters and cultures. We pay our respects to Elders past and present. We acknowledge too the Torres Strait Islander peoples, and all Aboriginal and Torres Strait Islander people who call Cairns, the Tablelands and Far North Queensland home, and everyone, from every background, who calls this region home. Aboriginal and Torres Strait Islander people are welcome to tell us how they would like to be shown in the game, and to change or add characters.

A home to many

Australia is home to people from all over the world, and it welcomes visitors from everywhere. The people who throw Wally his lunch reflect that: locals and travellers, young and old, from many places and many cultures, all sharing the same beautiful corner of the country.

For the love of Cairns

Cairns and the Cairns region are among the most beautiful places on Earth. It is awe-inspiring: ancient rainforest running down to the sea, giant waterfalls, vast sugar cane fields, paradise beaches and the Great Barrier Reef, all within reach of one city. If you ever get the chance, go.

The Barron Gorge and the falls from the zip line
The Barron Gorge, in the game.

Be Crocwise

And remember: do NOT feed the crocodiles.

Wally is a cartoon. Real saltwater crocodiles are wild animals and dangerous. Never feed them, never approach them, keep well back from the water's edge in croc country, and obey the warning signs. Queensland's advice is to be Crocwise.

Box jellyfish and other marine stingers are dangerous too. In stinger season, swim at patrolled beaches inside the stinger nets, wear a stinger suit, and follow the lifeguards' advice.

Chomp 3D: Wally's Cairns Adventure. Created by Ken Bingham. About the game