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For the Love of Cairns

Chomp 3D: Wally's Cairns Adventure is a love letter to Cairns and Tropical North Queensland: its reef, its rainforest, its towns and its people, seen through the eyes of one very excitable, very hungry crocodile.

Then and now

Wally's story did not start this year. Ken Bingham made the first Chomp in 2014: a two-dimensional game with a crocodile, a palm tree, a flying burger and a sign that read "Do not feed the crocodile!" The joke is still here. There is a sign in Wally's croc park that says "Please DON'T feed the croc", and the visitors feed him anyway.

The 2014 Chomp game: a green cartoon crocodile beside a sign reading Do not feed the crocodile, with the word not crossed out, and a burger flying through the air.
Chomp, 2014. Created by Ken Bingham.
Chomp 3D, 2026: Wally the crocodile in a Hawaiian shirt riding a zip line down the Barron Gorge above a rocky river.
Chomp 3D, 2026. Wally on the zip line down the Barron Gorge.

Wally

Wally was born at a crocodile sanctuary near Cairns, and people have been around him all his life. Visitors feed him even though the sign says not to, and he has learned the rule the whole game is built on: get just close enough and they throw you food; get too close and they run away. He loves food and he wants to get to know people, so he sets off to see the region. Along the way, the brave ones stop running and start trading.

Wally is a cartoon character, inspired by the spirit of Australia's great wildlife lovers. He is not a portrait of any real person.

The places in the game

Every area is a real place, drawn with love and some cartoon licence. Positions on the trip map follow the real map of the region.

The croc park

Wally's home, a crocodile sanctuary on the northern beaches. It is made up, inspired by the region's real wildlife parks rather than copied from any one of them.

The Esplanade

The Cairns waterfront: the boardwalk, the picnic spots, the fig trees and the free swimming Lagoon by the sea, beside tidal mudflats where migratory shorebirds feed, some flying in from as far as Siberia.

Green Island and the Great Barrier Reef

A coral cay off Cairns, and the reef around it. The Great Barrier Reef is the largest coral reef system in the world and is World Heritage listed. In the game Wally dives a coral maze and explores a cave; in real life, reef trips leave from Cairns every day.

Kuranda and the Skyrail

A village in the rainforest on the range above Cairns, known for its markets, art and crafts. Visitors ride up over the rainforest canopy by the Skyrail, or by the historic Kuranda Scenic Railway, finished in 1891.

Barron Falls and the Barron Gorge

Just below Kuranda the Barron River drops into a deep gorge. In the dry season the falls are a few thin ribbons of water down pale granite; in the wet season they roar, wide and brown with sediment, with mist rising out of the gorge. The game shows them in the wet.

Coming later: Mossman Gorge and the Daintree

A crystal-clear river running over granite boulders in the rainforest at Mossman Gorge, in the Daintree National Park and the traditional country of the Eastern Kuku Yalanji people; and further north the Daintree, one of the oldest tropical rainforests on Earth, where the rainforest meets the reef. The region's rainforests are World Heritage listed as the Wet Tropics.

The wildlife

Pelicans, flying foxes, cane toads, saltwater crocodiles, box jellyfish, Ulysses butterflies and cassowaries all live in the region. Cane toads are not native: they were brought to Queensland in the 1930s and are now a serious pest.

Real crocs are wild: be Crocwise

Wally is a cartoon. Real saltwater crocodiles are wild animals and dangerous. Never feed them, never approach them, keep well back from the water's edge in croc country, and obey the warning signs. Queensland's advice is to be Crocwise.

Box jellyfish and other marine stingers are dangerous too. In stinger season, swim at patrolled beaches inside the stinger nets, wear a stinger suit, and follow the lifeguards' advice.

How it was made: human-centric AI assist

"AI is support, not the driver. AI is not the decision-maker. The human is the conductor, the director and the conceiver of the ideas."Ken Bingham

This game is Ken's ideas and Ken's work. AI wrote the code, under his direction. It could not have been made by AI alone, or look the way it does, without detailed prompts, instructions and follow-ups at every step, from the first idea to the last fix.

This is AI-assisted programming done right: it does not replace people. It took human imagination, and human knowledge of the subject, both material (the place, its people, its wildlife) and technical (3D modelling, how games are built). Without Ken's knowledge of both, AI could not have dreamed this up and handed it over.

Who did what

Ken BinghamThe AI tools
Conceived it. Wally and the "don't feed the croc" idea go back to Ken's own game, Chomp, in 2014. Claude (Anthropic), in VS Code, wrote and tested the code to Ken's instructions.
Designed it. The story, the places and their order, every rule, the quests, the chests and keys, the reward, the difficulty. Offered options when asked and raised technical problems. Ken decided what, if anything, to keep.
Directed the look. Every 3D model came from Ken's instructions to Meshy, drawing on his knowledge of 3D modelling: pose, proportion, detail, and how a model has to be built to move in a game. He set the camera angles and the art direction. Meshy generated the models from those instructions. Claude prepared them for the game: reduced, rigged and animated.
Knows the place. Ken has known the Cairns region since 1984. He read up on it as it is today, with AI help to bring his picture up to date, and chose what to show. Copilot helped Ken research technologies, technical and industry standards, common gaming practices, and the region today.
Judged everything. Whether it is fun, true to the place and respectful; what stays and what goes. Checked its own work by testing and measuring, and reported what it found, mistakes included.

From the conversation

The game was made in a running conversation: Ken instructing and deciding, the AI building, asking and proposing. A few moments from it, in Ken's words:

What the AI got wrong, caught by a person

Human direction and AI speed together are why it came together so fast: the 3D game was put together over one weekend in October 2026. The ideas are Ken's, and so is the work: the AI tools built, modelled, processed and tested what he directed, and he decided.

Where everything comes from

WhatSource
Title art, 3D characters, props, trees and the fallsMade by Ken Bingham with AI generation tools (Meshy, a paid plan, and others), from his own designs, descriptions and pictures; 3D models reduced, rigged and animated for the game in Blender
The 2014 Chomp artworkKen Bingham
Sky lighting and photographPoly Haven, "Kloofendal 48d Partly Cloudy (Pure Sky)", CC0
Sand, timber planks, rock, paving, palm bark surfacesPoly Haven, CC0
Grass surfaceambientCG, "Grass006", CC0
Water ripplesthree.js examples, MIT licence
The 3D enginethree.js, MIT licence
LetteringBaloo 2, from Google Fonts, SIL Open Font Licence
Sound effects and musicMade in the game's own code. The music is a placeholder, to be replaced by recordings from Aboriginal and Torres Strait Islander musicians
CodeDirected by Ken Bingham, written with an AI coding assistant (Claude, by Anthropic) in VS Code
ResearchCopilot: technologies, technical and industry standards, common gaming tropes and practices

Privacy, and free to play

Disclaimers

Acknowledgement of Country

Chomp 3D is set in Far North Queensland. We acknowledge the Traditional Custodians, the stewards of the lands and waters it celebrates, who are part of this Country as the rivers, the streams and the rainforest are, including the Gimuy Walubara Yidinji and Yirrganydji peoples of Cairns, the Djabugay people of Kuranda and the Barron Gorge, and the Eastern Kuku Yalanji people of the Daintree and Mossman Gorge, and recognise their continuing connection to these lands, waters and cultures. We pay our respects to Elders past and present. We acknowledge too the Torres Strait Islander peoples, and all Aboriginal and Torres Strait Islander people who call Cairns, the Tablelands and Far North Queensland home, and everyone, from every background, who calls this region home. Aboriginal and Torres Strait Islander people are welcome to tell us how they would like to be shown in the game, and to change or add characters.

Fair use

Real places, landmarks, place names and public facts about Cairns and Far North Queensland appear in this game to describe them, to celebrate them and to teach a little about them, in a non-commercial work of fiction, commentary and parody. The creator believes this is fair use (in the United States) and fair dealing (in Australia). No photograph, artwork or recording by anyone else is copied into the game: the scenery was built new, as described above. If you believe something here is not fair use, or uses your work without permission, please say so through the form below, and it will be looked at promptly and removed if it should be.

Feedback and takedown notices

Feedback, ideas and corrections are welcome, especially from people who live in the places shown, and from Aboriginal and Torres Strait Islander people about how they are shown. Copyright (DMCA) and takedown notices go through the same form.

Open the feedback and takedown form

Chomp 3D: Wally's Cairns Adventure. Created by Ken Bingham, 2014 and 2026.